[YouTubeUlar] <— 441,095 Ummmmm, I've never been a fan of Microsoft ever... and especially since they acquired Bungie back in 2000 to steal Halo away from the macintosh platform in favor of their unreleased XBox platform.
Not many people realize how integral Bungie was to the Macintosh platform for keeping Apple’s computing platform more awesome than the others (Windows)… but it’s true. If you can remember Pathways Into Darkness then you most certainly will remember Marathon, Myth, and totally fucking awesome Oni.
Obviously Marathon was finally ported to Windows in 1996, and the entire trilogy is now available for free on all platforms – but that didn’t completely change the company from abandoning the Macintosh platform as Bungie’s developing platform of choice. Bungie loved Apple and during the 1999 MacWorld Keynote Address Steve Jobs allowed Jason Jones to unveil Halo for the first time to a public audience to showcase Apple’s new adoption of OpenGL.
On June 19th, 2000 Microsoft announced that it had acquired Bungie Software and that Bungie would become Bungie Studios underneath the Microsoft Game Division. Luckily the core team of Bungie game developers resisted all of Microsofts efforts to ‘boring’ize the group and they were actually able to finish Halo specifically for the XBox and thus changing the world of gaming… again.
Bungie continued making Halo 2 (2004) and Halo 3 (2007) underneath Microsoft and specifically for the XBox until 5 days after Halo 3 was released and they announced they were leaving the ‘boring’ giant. After leaving they continued development work on the Halo brand for a couple years until finally parting with Microsoft with a new publishing deal with Activision Blizzard in 2010.
And now, finally – that your slightly educated – we can announce the future of gaming… Pathways Out of Darkness — Destiny.
[YouTubeUlar] <— 4,949,334 I just hope IllumiRoom does some stellar work with this game.